![]() Not only are principles like the window of opportunity essential in building an interesting platforming experience, but core principles can also be taught from the world of platforming helping bolster any type of game, regardless of genre. ![]() It can be simple but still interesting in the pacing that you have, the type of motions you have to accomplish.” “Understanding what makes a challenge interesting. Guérin believes this to be a core concept every game designer crafting a compelling platformer should already know. The concept is straightforward: more challenging windows of opportunity will require more precise inputs, farther spread apart platforms exist in a smaller window of opportunity than platforms closer together. Nicolas describes the “window of opportunity,” the moment of execution a player must complete when traversing through a particular section of platforming. In a DBLTAP video interview with Spiritfarer’s Creative Director Nicolas Guérin, Guérin shares some insights on crafting an engaging platforming experience. Many will attribute Spiritfarer’s greatness to the game’s characters, presentation, engaging yet therapeutic gameplay loop, but the movement and platforming is the vehicle allowing those aspects to shine. The element of platforming in video games runs so deep that games can create engaging platforming sections without platforming being the main pull.Ī game like 2020’s Spiritfarer is an example of this in spades. ![]() The Lost Shrine map in Spiritfarer, an example of a platforming sequence done well / Thunder Lotus Games Importance of Clean Platforming, Even When It's Not the Star of the Show Want a game whose main draw may not even be platforming but still provide the player with engaging and unique movement experiences? Maybe you’re feeling a little masochistic and want to limit-test your patience through the scope of a platformer? Wonderous niches are woven throughout the platformer genre, one of many reasons for the colossal relevancy. The platformer has traversed between both 2D and 3D spaces, with each benchmark of an essential platformer's release redefining what you can achieve within those spaces. Platformers have gone from exclusive 2D side-scrolling with Super Mario Bros., expanded to vast 3D worlds in Donkey Kong 64, and evolved into genuinely challenging platforming experiences with modern titles like Super Meat Boy and Celeste. The terrain you must traverse, enemies you have to run past, procedural or planned level design, these are all aspects of platformers we have come to expect. On the surface, the platformer genre is simple: the primary goal is to move the playable character between points in a given environment. Of the near one-hundred unique video game genres, the platformer genre has unequivocally remained the longest-lasting genre since the creation of video games.
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